1. 3D Transforms; Part I - Principles 2. Geometric Data Types 3. Vector Spaces 4. Basis Vectors 5. Linear Transformations 6. Use of Matrix Operators 7. How to Read a Matrix Expression 8. The Basis is Important! 9. Points 10. Making Sense of Points 11. Frames 12. Homogeneous Coordinates 13. Affine Combinations 14. Affine Transformations 15. Multiple Transforms 16. The Same Point in Different Frames 17. Attribution 18. Next Time