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GECCO'11 Proceedings Table of Contents Preface A
Word from the Chair of SIGEVO ACM SIGEVO Officers and Executive Committee GECCO'11 Conference Organizers GECCO'11 Program Committee Members GECCO'11 Proceedings Author Index GECCO'11 Proceedings ACM Copyright & Permissions Information
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(Return to Top) | Digital Entertainment Technologies and Arts Track Papers Learning
n-tuple Networks for Othello by Coevolutionary Gradient Search (Page
355) Evolving
Patch-Based Terrains for Use in Video Games (Page
363) Human-Assisted
Neuroevolution Through Shaping, Advice and Examples (Page
371) Evolving
Neural Networks for Geometric Game-Tree Pruning (Page
379) Interactively
Evolving Harmonies Through Functional Scaffolding (Page
387) |
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(Return to Top) | Interactive
Evolution for the Procedural Generation of Tracks in a High-End Racing
Game (Page
395) An
Executable Graph Representation for Evolutionary Generative Music (Page
403) Multi-Objective
Feature Selection in Music Genre and Style Recognition Tasks (Page
411) Originality
and Diversity in the Artificial Evolution of Melodies: Digital Entertainment
Technologies and Arts (Page
419) Evolving
Art with Scalable Vector Graphics (Page
427) |
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