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GECCO'11 Proceedings

GECCO'11 Companion

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GECCO'11 Proceedings Table of Contents

Preface
Pier Luca Lanzi (Conference Chair)
Natalio Krasnogor (Editor-in-Chief)

A Word from the Chair of SIGEVO
Darrell Whitley (ACM SIGEVO Chair)

GECCO'11 Editors

ACM SIGEVO Officers and Executive Committee

GECCO'11 Conference Organizers

GECCO'11 Program Committee Members

GECCO'11 Proceedings Author Index

GECCO'11 Proceedings ACM Copyright & Permissions Information

  Track Name Track Chair(s)

Invited Talks

 

Ant Colony Optimization and Swarm Intelligence

Andries Engelbrecht and David Pelta

Artificial Life, Evolutionary Robotics and Evolvable Hardware

Carlos Gershenson and Giovanni Squillero

Bioinformatics, Computational, Systems, and Synthetic Biology

Alex Freitas and Marylin Ritchie

Digital Entertainment Technologies and Arts

Mike Preuss and Christian Gagné

Evolutionary Combinatorial Optimization and Metaheuristics

Yew Soon Ong and Günther Raidl

Estimation of Distribution Algorithms

José Lozano and Marcus Gallager

Evolutionary Multiobjective Optimization

Carlos Coello-Coello and Dario Landa Silva

Evolutionary Strategies and Evolutionary Programming

Nikolaus Hansen and Silja Meyer-Nienberg

Generative and Developmental Systems

Jeff Clune and Greg Hornby

Genetic Algorithms

Jim Smith and Gus Eiben

Genetic Programming

Lee Spector and Tina Yu

Genetics-Based Machine Learning

Ester Bernadó-Mansilla and Will Browne

Parallel Evolutionary Systems

Man-Leung Wong and Pierre Collet

Real World Applications

Steve Gustafson and Jean-Paul Watson

Search Based Software Engineering

Moshe Sipper and Simon Poulding

Self-* Search

Gabriela Ochoa and Marc Schoenauer

Theory

Carsten Witt and Anne Auger

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Digital Entertainment Technologies and Arts Track Papers

Learning n-tuple Networks for Othello by Coevolutionary Gradient Search (Page 355)
Krzysztof Krawiec (Poznan University of Technology)
Marcin Szubert (Poznan University of Technology)

Evolving Patch-Based Terrains for Use in Video Games (Page 363)
William L. Raffe (RMIT University)
Fabio Zambetta (RMIT University)
Xiaodong Li (RMIT University)

Human-Assisted Neuroevolution Through Shaping, Advice and Examples (Page 371)
Igor V. Karpov (The University of Texas at Austin)
Vinod K. Valsalam (The University of Texas at Austin)
Risto Miikkulainen (The University of Texas at Austin)

Evolving Neural Networks for Geometric Game-Tree Pruning (Page 379)
Jason Gauci (University of Central Florida)
Kenneth O. Stanley (University of Central Florida)

Interactively Evolving Harmonies Through Functional Scaffolding (Page 387)
Amy K. Hoover (University of Central Florida)
Paul A. Szerlip (University of Central Florida)
Kenneth O. Stanley (University of Central Florida)

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Interactive Evolution for the Procedural Generation of Tracks in a High-End Racing Game (Page 395)
Luigi Cardamone (Politecnico di Milano)
Daniele Loiacono (Politecnico di Milano)
Pier Luca Lanzi (Politecnico di Milano)

An Executable Graph Representation for Evolutionary Generative Music (Page 403)
James McDermott (Massachusetts Institute of Technology)
Una-May O'Reilly (Massachusetts Institute of Technology)

Multi-Objective Feature Selection in Music Genre and Style Recognition Tasks (Page 411)
Igor Vatolkin (Technische Universität Dortmund)
Mike Preuß (Technische Universität Dortmund)
Günter Rudolph (Technische Universität Dortmund)

Originality and Diversity in the Artificial Evolution of Melodies: Digital Entertainment Technologies and Arts (Page 419)
Alan R. R. de Freitas (Universidade Federal de Ouro Preto)
Frederico G. Guimarães (Universidade Federal de Minas Gerais)

Evolving Art with Scalable Vector Graphics (Page 427)
Eelco den Heijer (Objectivation and Vrije Universiteit Amsterdam)
Agoston E. Eiben (Vrije Universiteit Amsterdam)