6.837 LECTURE 16
1. Illumination and Shading - Part 1 2. Illumination Models
3. Two Components of Illumination 4. Ambient Light Source
5. Directional Light Sources 6. Point Light Sources
7. Other Light Sources 8. Ideal Diffuse Reflection
9. Lambert's Cosine Law 10. Computing Diffuse Reflection
11. Diffuse Lighting Examples 12. Specular Reflection
13. Snell's Law 14. Non-ideal Reflectors
15. Phong Illumination 16. Effect of nshiney
17. Computing Phong Illumination 18. Blinn & Torrance Variation
19. Phong Examples 20. Putting it all together
21. Where do we Illuminate? 22. Flat Shading
23. Facet Shading 24. Vertex Normals
25. Gouraud Shading 26. Phong Shading
27. Transforming Surface Normals 28. Normals Represent Tangent Spaces
29. Triangle Normals 30. Transforming Tangents
31. Transforming Normals 32. Normals of Nonplanar Surfaces
33. Discuss Project #4 34. Next Time
  Lecture 16   Outline   6.837 Fall '00