Gouraud Shading

The Gouraud Shading shading method applies the illumination model on a subset of surface points and interpolates the intensity of the remaining points on the surface. In the case of a polygonal mesh the illumination model is usually applied at each vertex and the colors in the triangles interior are linearly interpolateded from these vertex values.

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The linear interpolation can be accomplished using the plane equation method discussed in the lecture on rasterizing polygons.

Notice that facet artifacts are still visible.

Lecture 16   Slide 25   6.837 Fall '00