Blinn & Torrance Variation

Jim Blinn introduced another approach for computing Phong-like illumination based on the work of Ken Torrance. His illumination function uses the following equation:

In this equation the angle of specular dispersion is computed by how far the surface's normal is from a vector bisecting the incoming light direction and the viewing direction.
On your own you should consider how this approach and the previous one differ.
Lecture 16   Slide 18   6.837 Fall '00