Blinn & Torrance Variation
Jim Blinn introduced another approach for computing Phong-like illumination
based on the work of Ken Torrance. His illumination function uses the following equation:
In this equation the angle of specular dispersion is computed by how
far the surface's normal is from a vector bisecting the incoming light
direction and the viewing direction.
On your own you should consider how this approach and the previous
one differ.
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