6.837 Course Calendar

Lecture Notes

No. Date Topic
1 Sept. 4 Course Overview (PDF, 5.2 MB; PowerPoint, 51.3 MB)
  Sept. 8 C++ tutorial notes (PDF, 80 KB; PowerPoint, 165 KB)
2 Sept. 9 Ray Casting (PDF, 11.1 MB; PowerPoint, 35 MB)
3 Sept. 11

Ray Casting (PDF, 2 MB; PowerPoint, 14 MB)

(for your entertainment: an article on Plucker coordinates and ray-triangle intersection, and another one on the link with barycentric coordinates)

4 Sept. 16 Transformations I (PDF, 800K; PowerPoint, 4 MB)
5 Sept. 18 Transformations II (PDF, 500K; PowerPoint, 2 MB)
  Sept. 18 Linear Algebra tutorial notes (PDF, 91 KB; PowerPoint, 225 KB)
6 Sept. 23 Ray Tracing (PDF, 1.3MB; PowerPoint, 36 MB)
7 Sept. 25 Local Illumination (PDF, 5.4MB; PowerPoint, 4.5 MB)
8 Sept. 30 Acceleration Data Structures (PDF, 2.4MB; PowerPoint, 2.3 MB)
9 Oct. 2 Curves and Surfaces (PDF, 3.7MB; PowerPoint, 4.9 MB)
10 Oct. 9 Animation I (PDF, 300K; PowerPoint, 4.0 MB)
11 Oct. 14 Animation II: Quaternions (PDF, 200K; PowerPoint, 10 MB)
12 Oct. 16 Animation III (PDF, 660K; PowerPoint, 12 MB)
13 Oct. 21 Graphics Pipeline: Perspective Transformations (PDF, 1.2 MB; PowerPoint, 3.4 MB)
14 Oct. 23 Graphics Pipeline: Line Clipping & Rasterization (PDF, 0.7 MB; PowerPoint, 1.8 MB)
15 Oct. 28 Graphics Pipeline: Polygon Rasterization (PDF, 0.4 MB; PowerPoint, 2.1 MB)
16 Oct. 30 Graphics Pipeline: Polygon Clipping (PDF, 1.9 MB; PowerPoint, 45.0 MB)
17 Nov. 4 Shadows (PDF, 1.3 MB; PowerPoint, 21.0 MB)
18 Nov. 6 Global Illumination: Radiosity (PDF, 1.3 MB; PowerPoint, 21.0 MB)
19 Nov. 13 Monte Carlo Ray Tracing (PDF 1.3MB;Powerpoint 30MB)
20 Nov. 18 Color (PDF 6.4MB; Powerpoint 22 MB)
21 Nov. 25 Color II (PDF 3.3MB, Powerpoint 23MB)
22 Dec. 2 Texture Mapping(PDF 4.2MB; Powerpoint 11 MB)
23 Dec. 4 Sampling, Aliasing & MIP Mapping(PDF 2.1MB; Powerpoint 5.4 MB)

Course Overview

Ray tracing
Course overview
Ray casting overview
Ray casting - primitive intersections
Transformation
Hierarchy
Local illumination and shading
Recursive ray tracing
Acceleration structures
Quiz 1
Animation, modeling, and Image-based rendering (IBR)
Curves and surfaces
Animation with keyframes
Animation with physics and PDE's
Image-based rendering
Pipeline
Pipeline basics
Perspective and transformations
Line rasterization
Polygon rasterization
Clipping
Visibility
Advanced topics
Rendering equation and Monte Carlo methods
Radiosity
Colors
Antialiasing
Quiz 2
Texture mapping
Procedural textures
Shadows
Graphics hardware

 

Last Modified 10/21/2003