6.837 LECTURE 20
1. Advanced Texture Mapping 2. Review of Label Textures
3. Difficulties with Label Textures 4. Projective Textures
5. Projector Geometry 6. The Mapping Process
7. Projective Texture Mapping as a Light Source 8. A Little More Code
9. Projective Texture Examples 10. More Examples
11. Shadow Maps 12. Environment Maps
13. What's the Best Chart? 14. Other Texture Mappings
15. Relief Textures 16. The Best of All Worlds
17. Multipass vs. Multitexture 18. Texture Mapping in Quake
19. Examples
  Lecture 20   Outline   6.837 Fall '00