Difficulties with Label Textures

  • Tedious to specify texture coordinates for every triangle
  • Textures are attached to the geometry
  • Easier to model variations in reflectance than illumination
  • Can't use just any image as a label texture
    The "texture" can't have projective distortions
    Reminder: linear interpolation in image space is not equivalent to linear interpolation in 3-space (This is why we need "perspective-correct" texturing).
    The converse is also true.
  • Textures are attached to the geometry
  • Easier to model variations in reflectance than illumination
  • Makes it hard to use pictures as textures
Lecture 20   Slide 3   6.837 Fall '00