Difficulties with Label Textures
- Tedious to specify texture coordinates for every triangle
- Textures are attached to the geometry
- Easier to model variations in reflectance than illumination
- Can't use just any image as a label texture
The "texture" can't have projective distortions
Reminder: linear interpolation in image space is not equivalent
to linear interpolation in 3-space
(This is why we need "perspective-correct" texturing).
The converse is also true.
- Textures are attached to the geometry
- Easier to model variations in reflectance than illumination
- Makes it hard to use pictures as textures
|