6.837 LECTURE 2
1. Pixels, Rasters, Sprites, and BitBlts 2. Exercise #1
3. A First Java Program 4. Java Example
5. The Applet in Action 6. Review of Raster Displays
7. High-End Graphics Display System 8. A Memory Raster
9. A Java Model of a Memory Raster 10. Example Usage: Rastest.java
11. Lets Talk About Pixels 12. True-Color Frame Buffers
13. Indexed-Color Frame Buffers 14. High-Color Frame Buffers
15. Sprites 16. A Sprite is a Raster
17. An Animated Sprite is a Sprite 18. A Playfield is a Raster and has Animated Sprites
19. Other Image Formats 20. Luckily, We Already Have
21. PixBlts 22. Seems Easy
23. The Tricky Blits 24. Graphics System Architecture
25. The Problem is Bandwidth 26. Finer Grain Parallelism
27. Next Time
  Lecture 2   Outline   6.837 Fall '00