The Problem is Bandwidth

Graphics is one of the most bandwidth intensive tasks that a computer does. For graphics, caching is not the effective solution that it is for traditional computing. Since we are always operating at or near the maximum capabilities of the current processing technology, graphics relys on architectural innovations to achieve the required performance. The most popular solution is parallelism.

Lets discuss how parallelism is exploited in graphics architectures.

Pixel Interleaving:

Lecture 2   Slide 25   6.837 Fall '00