6.837 LECTURE 22
1. Topics in Computer Animation 2. Different Approaches to Computer Animation
3. Kinematics 4. Newtonian Physics
5. Total Momentum 6. Rotational Kinematics
7. Rotating Away from the Origin 8. Angular Dynamics
9. Total Angular Momentum 10. What Now?
11. The Key to Dynamics 12. The Simulation Loop
13. Key Framing 14. Interpolating Key Frames
15. Cartoon Physics 16. More Examples
17. But They Need to Know Physics 18. Motion Capture
19. Next Time
  Lecture 22   Outline   6.837 Fall '00