Different Approaches to Computer Animation
Physically Based Animations -
- All about physics.
- Assign masses to our objects, establish initial and reaction forces, then run simulations.
- Results look real
- Lack of control
Hand Tweaked Motions -
- Establish the positions and orientations of objects at "key" time steps
- Interpolate the positions of objects in-between
- Very good control
- Making it "look" real is an art, and sometimes we don't want things to look real
Motion Capture -
- Can capture style and nuance
- Looks real
- Good Control
- Hard to edit
|