6.837 LECTURE 10
1. 3D Transformations - Part 2 Mechanics 2. The 3-D Graphics Pipeline
3. Modeling transformations 4. Illumination
5. Viewing Transformation 6. Clipping and Projection
7. Rasterization and Display 8. Rigid-Body Transformations
9. Vector and Matrix Algebra 10. Cross Product in Matrix Form
11. Translations 12. Rotations
13. Decomposing Rotations 14. The Geometry of a Rotation
15. The Symmetric Matrix 16. The Skew Symmetric Matrix
17. Weighting Factors 18. Some Sanity Checks
19. More Sanity Checks 20. More Sanity Checks
21. Euclidean Transformations 22. More Modeling Transforms
23. Next Time
  Lecture 10   Outline   6.837 Fall '00