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MIT Scheme provides a facility for generating pseudo-random numbers. The current implementation is a "subtract-with-carry" random-number generator, based on the algorithm from A New Class of Random Number Generators, George Marsaglia and Arif Zaman, The Annals of Applied Probability, Vol. 1, No. 3, 1991. At the time it was implemented, this was a good algorithm for general purposes, but the state of the art in random-number generation is constantly changing. If necessary, the implementation will be updated to use a new algorithm while retaining the same interface.
The interface described here is very similar to that of Common Lisp.
procedure+: random modulus [state]
Modulus must be a positive real number. random
returns a
pseudo-random number between zero (inclusive) and modulus
(exclusive). The exactness of the returned number is the same as the
exactness of modulus. Additionally, if modulus is an exact
integer, the returned number will be also. Usually, modulus is
either an exact integer or an inexact real; the current implementation
has been tuned to make these two cases fast.
If state is given and not #f
, it must be a random-state
object; otherwise, it defaults to the value of the variable
*random-state*
. This object is used to maintain the state of the
pseudo-random-number generator and is altered as a side effect of the
random
procedure.
(random 1.0) => .32744744667719056 (random 1.0) => .01668326768172354 (random 10) => 3 (random 10) => 8 (random 100) => 38 (random 100) => 63 (random 100/3) => 130501475769920525/6755399441055744 (random 100/3) => 170571694016427575/13510798882111488
procedure+: flo:random-unit state
State must be a random-state object. flo:random-unit
returns a pseudo-random number between zero inclusive and one exclusive;
the returned number is always a flonum and therefore an inexact real
number. flo:random-unit
is equivalent to random
with a
modulus of 1.0
, except that it is faster.
The next three definitions concern random-state objects. In addition to
these definitions, it is important to know that random-state objects are
specifically designed so that they can be saved to disk using the
fasdump
procedure, and later restored using the fasload
procedure. This allows a particular random-state object to be saved in
order to replay a particular pseudo-random sequence.
This variable holds a data structure, a random-state object, that
encodes the internal state of the random-number generator that
random
uses by default. A call to random
will perform a
side effect on this data structure. This variable may be changed, using
set!
or fluid-let
, to hold a new random-state object.
procedure+: make-random-state [state]
This procedure returns a new random-state object, suitable for use as
the value of the variable *random-state*
, or as the state
argument to random
. If state is not given or #f
,
make-random-state
returns a copy of the current
random-number state object (the value of the variable
*random-state*
). If state is a random-state object, a copy
of that object is returned. If state is #t
, then a new
random-state object is returned that has been "randomly" initialized
by some means (such as by a time-of-day clock).
procedure+: random-state? object
Returns #t
if object is a random-state object, otherwise
returns #f
.
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