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There has been much machine vision work done involving many different visual modules. However, most of this work has been applied to slow or stationary unintegrated systems with less complex motility requirements. We will adapt as much of this previous work to our system as is feasible, such as elements of vergence and object tracking. Furthermore, we will integrate formerly tested VOR and sensory-motor mapping algorithms. Currently we have initial original versions of the face detection and gaze stabilization algorithms and a working motion tracking algorithm. | ||||||||||||||
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A careful selection of the hardware and a mechanical design of the head have also been finalized. Each vision module is first being separately developed. Once we have working versions of these programs, they will be combined into the unified sensor-actuation-vision system of the head and neck. Refinement of this stage will then enable us to integrate this composite with the body:
One approach of AI is the development of robots whose embodiment and situatedness in the world evoke behaviors that obviate constant human supervision. With this in mind, M4 was designed to walking, run, and turn in unstructured environments. Thus, its vision system must comprise methods of assessing the constantly changing terrain. Navigation for obstacle and potentially treacherous landscape avoidance, slope detection, and gaze stabilization are all requisites for such competence. Furthermore, in order to be a convincing social participant, the vision system will also allow for person detection and inference of human gaze direction. All of these vision modules should be accessible to each other and concurrent with other sensor input from the rest of the body.
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[Motivation], [Overview], [People], [Publications], [Video] |
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