6.893    


MASSACHUSETTS INSTITUTE OF TECHNOLOGY
Department of Electrical Engineering and Computer Science
Fall Semester, 2003


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General Information

6.893 User Interface Design and Implementation (H)

Lecture: MW 12:30-2
Room: 4-159
Prereq: 6.170 (or equivalent)
Units: 3-0-9

6 Engineering Design Points
Artificial Intelligence & Applications concentration

Staff

Instructor
Prof. Rob Miller (rcm@mit.edu)
NE43-244
x4-6028 (617-324-6028)
Office hours: Monday 2-3pm, or by appointment (email me)

TA
Jaime Teevan (teevan@mit.edu)
NE43-823
x2-2839 (617-452-2839)
Office hours: Tuesday 4-5pm, or by appointment (email me)

Course Secretary Sally Lee (sally@graphics.lcs.mit.edu)
NE43-209
x3-6837 (617-253-6837)

Web Site

The class web site is located at:
http://graphics.lcs.mit.edu/classes/6.893/F03/
Readings, lecture notes, and assignments can be obtained from the web site.

Class Mailing List

A class-wide mailing list:
6.893 (at) graphics.lcs.mit.edu
is available for announcements and discussion.  Everybody who attends the first day will be subscribed to the list by default.  New students can subscribe using this link:
http://graphics.lcs.mit.edu/mailman/listinfo/6.893
If you don't want 6.893 email, you can unsubscribe yourself using the web interface, too.

To see the collection of prior postings to the list, visit the 6.893 Archives.
 

Textbooks

There is no required textbook.  However, readings will be assigned for every lecture, generally from research papers accessible on the Web.

Recommended books:
  • Norman, The Design of Everyday Things, 1990.
    This little book is a classic work on usability, not just of computer interfaces but also of physical objects like doors, showers, and stoves.  Full of great anecdotes, plus theory about how users form models in their heads and how users make errors.  Belongs on every engineer's shelf.
  • Nielsen, Usability Engineering, Academic Press, 1993.
    Somewhat dated but still useful handbook for discount usability engineering, covering many of the evaluation techniques we'll be learning in this class.
  • Mullet & Sano, Designing Visual Interfaces, Prentice Hall, 1995.
    A terrific guide to graphic design, chock full of examples, essential principles, and practical guidelines.  Many programmers have a fear of graphic design. This book won't teach you everything --- it still pays to hire a designer! -- but it helps get over that fear and do a competent job of it yourself.
These textbooks are good references:
Other books we like:
Books about statistics and experiment design:

Grading

The largest contribution to your grade will be the course project (40%), in which you will work individually or in pairs to design, implement, and evaluate a user interface.

Problem sets will be assigned periodically, and will constitute 25% of your grade.

There will be two quizzes, given during class time, which together count for 30% of your grade.  See the Course Calendar for the dates. There will be no final exam.

This is a graduate class, and we will be reading and discussing research papers.  Preparation, attendance, and participation in class will also be a factor in your grade (5%)!

Course project  40% 
Problem sets  25% 
Two quizzes 30%
Class participation 5% 

Collaboration Policy

You may freely discuss assignments with other people, but you are expected to be intellectually honest and give credit where credit is due.  In particular, for the individual assignments (PS1, PS2, PS3), you should write your solutions entirely on your own; you should not share written materials with anyone else; and you should list all your collaborators (everyone you discussed the assignment with) on your handin.






Send comments about this site to Rob Miller (rcm@mit.edu)
Copyright © 2003 by Massachusetts Institute of Technology. All rights reserved.