Turbulence
Noise is a good start, but it looks pretty ugly all by itself.
We can use noise to make a more interesting function called turbulence.
A simple turbulence function can be computed by summing many different frequencies of noise functions:
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One Frequency |
Two Frequencies |
Three Frequencies |
Four Frequencies |
Now we're getting somewhere. But even turbulence is rarely used all by itself.
We can use turbulence to build even more fancy 3D textures...
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