Evaluating Noise
Since noise is a 3D function, we can evaluate it at any point we want.
We don't have to worry about about mapping the noise to the object, we just use (x, y, z) at
each point as our 3D texture coordinates! It is as if we are carving our object out of a big
block of noise.
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Original Object |
Trilinear Noise |
Triquadratic Noise |
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