Rasterization and Display


  • One last transformation from our screen-space coordinates into a viewport coordinates

  • The rasterization step scan converts the object into pixels

  • Involve interpolating parameters as we go

  • Purely 2D operation



    Almost every step in the rendering pipeline involves a change of coordinate systems. Transformations are central to understanding three-dimensional computer graphics.

Lecture 9   Slide 7   6.837 Fall '01