1. | Rasters, Pixels and Sprites |
2. | Review of Raster Displays |
3. | High-End Graphics Display System |
4. | A Memory Raster |
5. | A Java Model of a Memory Raster |
6. | Example Usage: Rastest.java |
7. | Lets Talk About Pixels |
8. | True-Color Frame Buffers |
9. | Indexed-Color Frame Buffers |
10. | High-Color Frame Buffers |
11. | Sprites |
12. | A Sprite is a Raster |
13. | An Animated Sprite is a Sprite |
14. | A Playfield is a Raster and has Animated Sprites |
15. | PixBlts |
16. | Seems Easy |
17. | The Tricky Blits |
18. | Alpha Blending |
19. | Alpha Compositing Details |
20. | Compositing Example |
21. | Elements of Color |
22. | Visible Spectrum |
23. | The Eye |
24. | The Fovea |
25. | The Fovea |
26. | Color Perception |
27. | Dominant Wavelength |
28. | Color Algebra |
27. | Saturated Color Curve in RGB |
28. | Color Matching |
29. | CIE Color Space |
30. | CIE Chromaticity Diagram |
31. | Definitions: |
32. | Color Gamuts |
33. | The RGB Color Cube |
34. | Color Printing |
35. | Color Conversion |
36. | Other Color Systems |
35. | Next Time : Flooding and Other Imaging Topics |