6.837 LECTURE 15
1. Visibility - Part 2 2. Visibility - Last Time
3. Power of Plane Equations 4. One More Trick with Planes
5. Constructing a BSP Tree 6. Computing Visibility with BSP trees
7. BSP Tree Example 8. Pixel-level Visibility
9. Ray-Casting 10. Ray Casting Advantages
11. Ray Casting Disadvantages 12. Depth Buffering
13. Depth-Buffering Advantages 14. Depth-Buffering Disadvantages
15. What Exactly Gets Stored in a Depth-Buffer? 16. Computing the "Z" Term
17. Linear yet Non-Linear? 18. Interpolating Z
19. Monotonic Z values 20. Next Time
  Lecture 15   Outline   6.837 Fall '00