Rendering Code
Here is a rendering method that we can add to any applet.
void DrawScene() {
view.transform(vertList, tranList, vertices);
((FlatTri) triList[0]).setVertexList(tranList);
raster.fill(getBackground());
sort(0, triangles-1);
for (int i = triangles-1; i >= 0; i--) {
triList[i].Draw(raster);
}
}
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