Outside the Field-of-View

Clipping, as we discussed the lecture before last, addresses the problem of removing those objects outside of the field of view. Outcode clipping attempted to remove all those objects that were entirely outside of the field of view (it came up a little short of that goal, however). Frustum clipping, as demonstrated by the plane-at-a-time approach that we discussed, removed portions of objects that were partially inside of and partially outside of the field of view.


Lecture 14   Slide 3   6.837 Fall '00