Rotations
Rotations in three-dimensions are considerably more complicated than two-dimensional rotations. In general, rotations are specified by a rotation axis and an angle. In two-dimensions there is only one choice of a rotation axis that leaves points in the plane.

There are several different ways to present rotations. I will use a different approach than that used in most books. Typically, all possible rotations are treated as the compostion of three canonical rotations, one about the x-axis, one abount the y-axis and one about the z-axis. In order to use this model you need to do the following. Memorize the three canonical rotations, which aside from the signs of the sines, isn't too hard. Next you have to go through a series of rotations which move the desired rotation axis onto one of your canonical rotations, and then you have to rotate it back without introducing any extraneous twists. This is a difficult and error-prone process. But worst of all it is ambiguous. There exist several different combinations canonical rotations that result in the same overall result.

Lecture 9   Slide 12   6.837 Fall '01