6.837 LECTURE 9
1. 3D Transformations - Part 2 Mechanics 2. The 3-D Graphics Pipeline
3. Modeling transformations 4. Illumination
5. Viewing Transformation 6. Clipping and Projection
7. Rasterization and Display 8. Rigid-Body Transformations
9. Vector and Matrix Algebra 10. Cross Product in Matrix Form
11. Translations 12. Rotations
13. Decomposing Rotations 14. The Geometry of a Rotation
14a. The Geometry of a Rotation 14b. The Rodrigues Formula
15. The Symmetric Matrix 16. The Skew Symmetric Matrix
17. Weighting Factors 18. Some Sanity Checks
19. Some Sanity Checks 20. Some Sanity Checks
21. Quaternions 22. Quaternion Facts
23. Rotation by Quaternion 24. Quaternion Composition
25. Quaternion Interpolation 26. Euclidean Transformations
27. More Modeling Transforms 28. Next Time
  Lecture 9   Outline   6.837 Fall '01