6.837 Lecture 2
1. Rasters, Pixels and Sprites 2. Review of Raster Displays
3. High-End Graphics Display System 4. A Memory Raster
5. A Java Model of a Memory Raster 6. Example Usage: Rastest.java
7. Lets Talk About Pixels 8. True-Color Frame Buffers
9. Indexed-Color Frame Buffers 10. High-Color Frame Buffers
11. Sprites 12. A Sprite is a Raster
13. An Animated Sprite is a Sprite 14. A Playfield is a Raster and has Animated Sprites
15. PixBlts 16. Seems Easy
17. The Tricky Blits 18. Alpha Blending
19. Alpha Compositing Details 20. Compositing Example
21. Elements of Color 22. Visible Spectrum
23. The Eye 24. The Fovea
25. The Fovea 26. Color Perception
27. Dominant Wavelength 28. Color Algebra
27. Saturated Color Curve in RGB 28. Color Matching
29. CIE Color Space 30. CIE Chromaticity Diagram
31. Definitions: 32. Color Gamuts
33. The RGB Color Cube 34. Color Printing
35. Color Conversion 36. Other Color Systems
35. Next Time : Flooding and Other Imaging Topics
  Lecture 2   Outline   6.837 Fall '01