Communication
Via Eye Blinks
Detection and Duration
Analysis in Real Time
Kristen Grauman |
Margrit Betke |
James Gips |
Gary Bradski |
Vision
Interface Group |
Image
and Video Computing |
EagleEyes |
Visual
Interactivity Group |
MIT |
Boston
University |
Boston
College |
Intel
Corporation |
Abstract
A method for a real-time
vision system that automatically detects a user's blinks and accurately
measures their durations is introduced. The system is intended to
provide an alternate input modality to allow people with severe disabilities
to access a computer. Voluntary long blinks trigger mouse clicks,
while involuntary short blinks are ignored. The system enables communication
using "blink patterns:" sequences of long and short blinks which are interpreted
as semiotic messages. The location of the eyes is determined automatically
through the motion of the user's initial blinks. Subsequently, the
eye is tracked by correlation across time, and appearance changes are automatically
analyzed in order to classify the eye as either open or closed at each
frame. No manual initialization, special lighting, or prior face
detection is required. The system has been tested with interactive
games and a spelling program. Results demonstrate overall detection
accuracy of 95.6% and an average rate of 28 frames per second.
CVPR 2001 Paper (5.03MB)
The following are
short sample outputs of the system described in this work. A red
dot appearing over the eye denotes that a short blink was detected, while
a blue dot denotes that a long blink was detected. The initial blue
rectangles surrounding the eyes and face indicate the results of the motion
analysis phase. The following light blue rectangle around one eye
indicates the tracker's search space, and the inner purple rectangle represents
the best match for the open eye template.
Demo
1 : Shows long / short blinks and reinitialization of tracker
Demo
2 : Shows user with glasses
Demo
3 : Includes some quick head motion
Demo
4 : Two heads compete for tracker
Demo
5 : Includes some background motion distractions
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