\begin{thebibliography}{10}

\bibitem{Allis-et-al-93}
L.~V. Allis, H.~J. {van den Herik}, and M.~P.~H. Huntjens.
\newblock Go-moku solved by new search techniques.
\newblock In {\em Games: Planning and Learning, Papers from the 1993 Fall
  Symposium\/} \cite{Games-93}.

\bibitem{Games-93}
American Association for Artificial Intelligence.
\newblock {\em Games: Planning and Learning, Papers from the 1993 Fall
  Symposium}, Raleigh, North Carolina, October 22--24, 1993. {AAAI} Press,
  Menlo Park, California. Technical Report FS9302.

\bibitem{Atekeson-93}
Christopher~G. Atkeson.
\newblock Memory-based approaches to learning to play games.
\newblock In {\em Games: Planning and Learning, Papers from the 1993 Fall
  Symposium\/} \cite{Games-93}.

\bibitem{Baum-93}
Eric~B. Baum.
\newblock How a bayesian approaches games like chess.
\newblock In {\em Games: Planning and Learning, Papers from the 1993 Fall
  Symposium\/} \cite{Games-93}.

\bibitem{Blair-et-al-93}
Jean R.~S. Blair, David Mutchler, and Cheng Liu.
\newblock Games with imperfect information.
\newblock In {\em Games: Planning and Learning, Papers from the 1993 Fall
  Symposium\/} \cite{Games-93}.

\bibitem{Carmel-Markovitch-93}
David Carmel and Shaul Markovitch.
\newblock Learning models of opponent's strategy in game playing.
\newblock In {\em Games: Planning and Learning, Papers from the 1993 Fall
  Symposium\/} \cite{Games-93}.

\bibitem{Epstein-93}
Susan~L. Epstein.
\newblock Toward a theory for well-guided search.
\newblock In {\em Games: Planning and Learning, Papers from the 1993 Fall
  Symposium\/} \cite{Games-93}.

\bibitem{Epstein-et-al-93}
Susan~L. Epstein, Jack Gelfand, Joanna Lesniak, and Pascal Abadie.
\newblock The integration of visual cues into a multiple-advisor game-learning
  program.
\newblock In {\em Games: Planning and Learning, Papers from the 1993 Fall
  Symposium\/} \cite{Games-93}.

\bibitem{Gordon-93}
Steven Gordon.
\newblock A comparison between probabilistic search and weighted heuristics in
  a game with incomplete information.
\newblock In {\em Games: Planning and Learning, Papers from the 1993 Fall
  Symposium\/} \cite{Games-93}.

\bibitem{Hieb-et-al-93}
Michael~R. Hieb, David Hille, and Gheorghe Tecuci.
\newblock Designing a computer opponent for wargames: Integrating planning,
  knowledge acquisition and learning in {WARGLES}.
\newblock In {\em Games: Planning and Learning, Papers from the 1993 Fall
  Symposium\/} \cite{Games-93}.

\bibitem{Korf-93}
Richard~E. Korf.
\newblock Best-first minimax search: First results.
\newblock In {\em Games: Planning and Learning, Papers from the 1993 Fall
  Symposium\/} \cite{Games-93}.

\bibitem{Kubo-Kakazu-93}
Masao Kubo and Yukinori Kakazu.
\newblock Learning team plays in a competition for foods between ant colonies
  as autonomous agents.
\newblock In {\em Games: Planning and Learning, Papers from the 1993 Fall
  Symposium\/} \cite{Games-93}.

\bibitem{Levinson-93}
Robert Levinson.
\newblock Exploiting the physics of state-space search.
\newblock In {\em Games: Planning and Learning, Papers from the 1993 Fall
  Symposium\/} \cite{Games-93}.

\bibitem{Lorenz-Markovitch-93}
David~H. Lorenz and Shaul Markovitch.
\newblock Derivative evaluation function learning using genetic operators.
\newblock In {\em Games: Planning and Learning, Papers from the 1993 Fall
  Symposium\/} \cite{Games-93}.

\bibitem{Melax-93}
Stan Melax.
\newblock New approaches to moving target search.
\newblock In {\em Games: Planning and Learning, Papers from the 1993 Fall
  Symposium\/} \cite{Games-93}.

\bibitem{Pell-93}
Barney Pell.
\newblock A strategic metagame player for general chess-like games.
\newblock In {\em Games: Planning and Learning, Papers from the 1993 Fall
  Symposium\/} \cite{Games-93}.

\bibitem{Schaeffer-et-al-93}
Jonathan Schaeffer, Paul Lu, Duane Szafron, and Robert Lake.
\newblock A re-examination of brute-force search.
\newblock In {\em Games: Planning and Learning, Papers from the 1993 Fall
  Symposium\/} \cite{Games-93}.

\bibitem{Smith-Nau-93a}
Stephen J.~J. Smith and Dana~S. Nau.
\newblock Strategic planning for imperfect-information games.
\newblock In {\em Games: Planning and Learning, Papers from the 1993 Fall
  Symposium\/} \cite{Games-93}.

\bibitem{Smith-Nau-93}
Stephen J.~J. Smith and Dana~S. Nau.
\newblock Toward an analysis of forward pruning.
\newblock In {\em Games: Planning and Learning, Papers from the 1993 Fall
  Symposium\/} \cite{Games-93}.

\bibitem{Tesauro-93}
Gerald Tesauro.
\newblock {TD}-gammon, a self-teaching backgammon program, achieves
  master-level play.
\newblock In {\em Games: Planning and Learning, Papers from the 1993 Fall
  Symposium\/} \cite{Games-93}.

\bibitem{vanLent-Mutchler-93}
Michael {van Lent} and David Mutchler.
\newblock A pruning algorithm for imperfect information games.
\newblock In {\em Games: Planning and Learning, Papers from the 1993 Fall
  Symposium\/} \cite{Games-93}.

\bibitem{Zhang-93}
Jiajie Zhang.
\newblock The interaction between perceptual and cognitive processes in a
  distributed problem solving task.
\newblock In {\em Games: Planning and Learning, Papers from the 1993 Fall
  Symposium\/} \cite{Games-93}.

\end{thebibliography}
