#ifndef SCENELOG_H
#define SCENELOG_H

#ifdef LOG_SCENE
#define SCENELOG(event, entry) LOG(SCENE_LOG_ON, event,entry)
#else
#define SCENELOG(event, entry)
#endif

class SceneReadFile_Start_Entry {
public:
  char _filename [200];
  
  SceneReadFile_Start_Entry (char *fname) {strcpy (_filename, fname);}
};

class SceneReadFile_End_Entry {
public:
  int _num_objs;
  
  SceneReadFile_End_Entry (int numobjs) : _num_objs (numobjs) {}
};

#endif
