
#include "jltexturelist.h"


#define CLASS_NAME JLTextureList
#define CLASS_TYPE JLTexture


#include "pointerlist.C"



JLTexture* JLTextureList::Find(const char *name) {

	void *itr;

	for (Reset(itr); Peek(itr); Next(itr))
		if (!strcmp(Peek(itr)->Name().GetString(), name))
			return Peek(itr);

	return NULL;
}



#undef CLASS_NAME
#undef CLASS_TYPE

