#ifndef	__UTIL_H__
#define	__UTIL_H__

//
// takes the x,y,z coordinates for height, width, and depth
// parameter.  it takes the optional parameter type to
// specify what type of geometry to build ( try "man glBegin" )
//
void 
drawBox( GLdouble x0, GLdouble x1, GLdouble y0, GLdouble y1,
	 GLdouble z0, GLdouble z1, GLenum type = GL_QUADS);

void
drawSegment ( float *p, float *q );



#endif
