#include "object.H"
#include "bb.H"

#ifndef _OPTFXN_H__
#define _OPTFXN_H__

//
// Object
//
class Optfxn {
  
public:
  Optfxn         ( Float3* );
  
public:
  draw(BB *bb);
  setEqn( Float3* );

  Float3 *_eqn;

private:
  // really should be named vec
  Sphere *_sphere;
};

#endif
