Exercise 2 is due today !
Introductory remarks:
Most applications of convex
hulls in graphics are in two or three
dimensions, as these are
the most natural mapping for most
problems, and 2-D and 3-D
are more amenable to visualization
than are higher dimensions.
We treated 2-D convex hulls,
their definition, construction, and
use, in Meeting
5. Today we consider 3-D convex hulls, and
(briefly) the general-dimensional
case. Three dimensions turn
out to be "special" in
that algorithms for 3-D hull construction,
and bounds on the resulting
complexity, are different from what
one might expect if one
considered very high-dimensions first,
then worked downward.
Presenters:
Readings:
Next
time we will go back to 2-D, and see some real applications
of 2-D linespace.
This will lay the groundwork for our treatment
of 3-D linespace later
in the semester.
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Created: Feb 1998
Prof. Seth Teller, MIT Computer Graphics Group, teller@graphics.lcs.mit.edu