6.838/4.214J Advanced Topics in Rendering
Fall 1999
Paper Topics
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Light Fields and Lumigraphs
Levoy & Hanrahan, Light-Field
Rendering, SIGGRAPH 1995
Gortler, Grzeszczuk, Szeliski, & Cohen, The
Lumigraph, SIGGRAPH 1995
Gu, Gortler, & Cohen, Polyhedral
Geometry and the Two-Plane Parameterization, EGRW 1997
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Image Warping
Chen & Williams, View
Interpolation for Image Synthesis, SIGGRAPH 1993
Shade, Gortler, He, & Szeliski, Layered-Depth
Images, SIGGRAPH 1998
Rademacher & Bishop, Multiple-Center-of-Projection
Images, SIGGRAPH 1998
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Imposters
Shade, Lischinski, Salesin, DeRose, & Snyder, Hierarchical
Image Caching for Accelerated Walkthroughs of Complex Environments,
SIGGRAPH 96
Schaufler & Stürzlinger, Generating
Multiple Levels of Detail for Polygonal Geometry Models, EGWVE 95
Torborg & Kajiya, Talisman:
Commodity Real-time 3D Graphics for the PC, SIGGRAPH 1996
Lengyel & Snyder, Rendering with Coherent Layers, SIGGRAPH 1997
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Texturing - 2D
Heckbert, A Survey of Texture Mapping, CG&A 1986
Blinn, Simulation of Wrinkled Surfaces, SIGGRAPH 1978
Cook, Shade Trees, SIGGRAPH 1984
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Texturing - 3D
Peachey, Solid Texturing of Complex Surfaces, SIGGRAPH 1985
Perlin, An Image Synthesizer, SIGGRAPH 1985
Perlin, Hypertexture, SIGGRAPH 1989
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Volume Rendering
Drebin, Carpenter, & Hanrahan. Volume Rendering, SIGGRAPH '88
Levoy. Display of Surfaces From Volume Data, IEEE CG&A, May 1988
Westover. Footprint Evaluation for Volume Rendering, SIGGRAPH '90
Lacroute & Levoy. Fast
Volume Rendering Using a Shear-Warp Factorization of the Viewing Transformation,
SIGGRAPH 94
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Texture Synthesis
Heeger and Bergen, Pyramid-Based
Texure Analysis/Synthesis, SIGGRAPH 1995
De Bonet, Multiresolution
Sampling Procedure for Analysis and Synthesis of Texture Images, SIGGRAPH
1997
Zu, Wu, and Mumford, A Unified Theory for Statistical Modeling of Texture,
SPIE 1997
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Acquiring Appearance Parameters for Rendering - Direct Methods
Ward, Measuring
and Modeling Anisotropic Reflection, SIGGRAPH 1992
Rushmeier et al., Applying Shape from Lighting Variation to Bump Map
Capture, EGRW 97
Rushmeier and Bernardini, Acquiring Input for Rendering at Appropriate
Levels of Detail: Digitizing a Pieta, EGRW 98
Dana, Ginneken, Nayar, Koenderink, Reflectance
and Texture of Real-World Surfaces, To appear in Transactions on Graphics
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Acquiring Appearance Parameters for Rendering - Indirect Methods
Yu, Debevec, Malik, Hawkins, Inverse Global Illumination: Recovering
Reflectance Models of Real Scenes from Photographs, SIGGRAPH 1999
Yu & Malik, Recovering
Photometric Properties of Architectural Scenes from Photographs, SIGGRAPH
1998
Debevec and Malik, Recovering High Dynamic Range Radiance Maps from
Photographs, SIGGRAPH 1997
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Modeling Buildings
Debevec, Taylor, & Malik, Modeling
and Rendering Architecture from Photographs: A Hybrid Geometry- and Image-Based
Approach, SIGGRAPH 1996
Debevec. Rendering
Synthetic Objects Into Real Scenes: Bridging Traditional and Image-Based
Graphics With Global Illumination and High Dynamic Range Photography,
SIGGRAPH 98
Olivier Faugeras, Luc Robert, Stephane Laveau, Gabriella Csurka, Cyril Zeller,
Cyrille Gauclin, and Imad Zoghlami, 3-D Reconstruction of Urban Scenes from
Image Sequences, Computer Vision and Image Understanding, 1998.
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Subsurface Scattering
Hanrahan & Krueger, Reflection
from Layered Surfaces due to Subsurface Scattering, SIGGRAPH 1993
Jensen, Legakis, Dorsey, Rendering
of Wet Materials, EGRW 99
Gondek, Meyer, Newman, Wavelength
Dependent Reflectance Functions, SIGGRAPH 1994
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Weathering and Surface Appearance
Dorsey and Hanrahan, Modeling
and Rendering of Metallic Patinas, SIGGRAPH 1996
Dorsey, Pedersen, Hanrahan, Flow
and Changes in Appearance, SIGGRAPH 1996
Dorsey, Edelman, Jensen, Legakis, Pedersen, Modeling and Rendering
of Weathered Stone, SIGGRAPH 1999
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Modeling Faces
Guenter, Grimm, Wood, Malvar, & Pighin, Making
Faces, SIGGRAPH 1998
Pighin, Hecker, Lischinski, Szeliski, & Salesin, . Synthesizing
Realistic Facial Expressions From Photographs, SIGGRAPH 1998
Blanz & Vetter, A Morphable Model for the Synthesis of 3D Faces,
SIGGRAPH 1999
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Rendering for Animation
Meier, Painterly
Rendering for Animation, SIGGRAPH 1996
Wood, Finkelstein, Hughes, Thayer, & Salisin, Multiperspective
Panoramas for Cell Animation, SIGGRAPH '97
Kowaliski, Markosian, Northrup, Bourdev, Barzel, Holden, & Hughes,
Art-based rendering of Fur, Grass, and Trees, SIGGRPAH '99
Daniels, Deep-Canvas in Disney's Tarzan, sketch SIGGRAPH 1999, CGW