Polygon Triangulation
Daniel Vlasic
Notes and Comments -- Tetrahedralization
image from Peter
Fleischman
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3D equivalent of triangulation
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decompose a given polytope into non-overlapping tetrahedra,
where the vertices of the tetrahedra must be vertices of the original polytope
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not always possible to do tetrahedralization without introducing
additional vertices
image from Matthew
Kitching
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runs in Q(n+r2),
where r is the number of reflex edges
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