Polygon Triangulation
Daniel Vlasic
Camera Placement -- 3-coloring of a Triangulation
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find 3-coloring by a simple traversal of G(TP)
(such as depth-first search)
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start from any node in G(TP), and
color the vertices of the corresponding triangle in 3 different colors
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when reaching a new node, we are essentially crossing a diagonal
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two vertices on the diagonal are already colored, so we only
need to color the last vertex of the newly visited triangle, and we only
have one color left
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