Iterative Closest Point,
presented by M.T. Hajiaghayi
Computing closet point
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We can simplify the mesh (see the next talk)
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For a triangular mesh:
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First, we find the closest vertex in other mesh using
3D-trees as follows:
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Node v has two items:
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P(v): point through which the space is cut into two
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t(v) : taking values 0, 1 and 2, indicating the cutting
plane is parallel to yz-, xz-, or xy-plane
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The worst-case search time is in O(n^(2/3)), but when
D_max is small, it is faster, e.g. O(logn)
Next
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For a triangular mesh:
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Then, we find the closet point in a triangle which
is the neighbor of the vertex
Next