Ideas For Final Project
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- Name:
Krishnan Sriram
- E-mail:
sriram@mit.edu
- Idea:
Myself and Ira Cooper have come together with an idea
about simulating a billiards game. As we see it, it involves lot of physics, light effects and an enormous amount of computation!!
We are looking for the third partner for our team.
- Name:
Valentin I. Spitkovsky
- E-mail:
val@mit.edu
- Idea:
I work in the Computational Biology group at the
LCS. We have some algorithms that find related
sequences (strings). Of course, there is a ton
of data -- the databases of sequences often have
millions of entries in them. It would be very
useful to have a good visualization algorithm
that would allow one to actually look at the
related sequences, highlight the matches, zoom
in on areas of similarity efficiently, etc.
As of now, the algorithms simply dump huge text
listings.
If you are interested in biology and graphics,
this should be a really cool project. It would
certainly be very useful for biologists and the
people in my group; there are many ways to be
creative in the design to make the visualization
intuitive, easy to use, and highly informative.
There's no shortage of data to visualize. It
will be interesting and challenging to find a
fast and elegant way to deliver the important
information in an understandable way.
- Name:
Joshua Glazer
- E-mail:
vbunny@mit.edu
- Idea:
I want to make an animation involving live video and 3d characters. I'm thinking we'll film a short (3 minute) kung fu fight (between one person and empty space) in DV and keep track of lighting and camera work. Then, we'll edit the video and add a 3d rendered character with which the live character interacts. We must match lighting and camera angles and take special care rendering areas where the two characters interact. I have access to necessary equipment.
- Name:
Frank Dabek
- E-mail:
frank@mit.edu
- Idea:
Weathered Surfaces - Rendered scenes often appear unrealistic to me because they are so clean. I propose to simulate the effects of weather on objects -- dust, grime, discoloration, scratches etc.
- Name:
Ron Dror
- E-mail:
rdror@mit.edu
- Idea:
My basic goal is to produce very realistic images of simple surfaces.
In the real world, light strikes objects from every direction. If you
look at a piece of aluminum, you see a distorted, blurred reflection
of everything around it. Computer graphics renderings, on the other
hand, tend to use very simplified models of lighting (and also very
arbitary models of reflection, like this ray tracing assignment's
Phong model that I hope to finish implementing some time this
morning).
I want to use a camera with a fisheye lens to capture the lighting
incident at one location in the real world. This will then serve as
the illumination for a surface, whose reflectance will be represented
by a fairly accurate physical model. The result should be a surface
that looks real.
One nice thing about this project is that getting the basics to work
should be fairly quick. I have already thought about this a lot, and
I know how to do the basic computations for simple surfaces. However,
there's no shortage of possibilities for improving it -- we could try
to render in real time, add new surfaces and effects, work with more
complex objects, and so on. FUN FUN FUN FUN FUN!!!
- Name:
Prof. T.
- E-mail:
teller@lcs.mit.edu
- Idea:
Prof. David Mindell has discovered some deep-sea
shipwrecks in the black sea. He has some challenging
data, including photomosaics, side-scan sonar, and
sub-surface sonar. Visualizing all of this data
together -- for example, by texture-mapping some
kind of volumetric representation, with all three
data streams aligned in 3D -- would be a good
project, and could lead to future UROPs, etc.
Contact Bill Wallis if interested.
- Name:
Flavia Sparacino
- E-mail:
flavia@media.mit.edu
- Idea:
A CHINESE SHADOW THEATER
Mark Huang and I are joining efforts on a
chinese shadow theater project.
The purpose is to use hand input through computer
vision and create the corresponding 3D character
which morphs out of the shadow.
We are looking for a 3rd team member who has possibly
an artistic inclination and is more willing to
work on the 3D modeling (alias or maya) aspect
of the project.
- Name:
Shishir Mehrotra
- E-mail:
shishir@mit.edu
- Idea:
I am interested in doing something related to Computer Vision. One idea is to create some kind of interactive environment where movements in the real world are mirrored by movements in the object space. I am open to other ideas, let me know....
- Name:
Alice Yang
- E-mail:
ayyang@mit.edu
- Idea:
MTV
Lei and I are thinking of creating animated Music Videos for our favorite songs. We'll be creating characters that can "dance" to the rhythm. This'll be a fun project, and we're looking for a third group member. we're very open to any new ideas too.
- Name:
Jaroslav Blagojevic
- E-mail:
jar@mit.edu
- Idea:
Organic forms are today usually modeled as any other--by specifying vertices, surfaces and normals. We want to make a system in which we specify the "DNA" of the object, and then watch it grow from a simple seed (examples: a face, a plant, a creature, and assignment3 jar_glock.iv). The idea is similar to the idea that the body of every living organism grows from simple stem cells. An OpenGL based experimentation/visualization system written in C++ is already available.
- Name:
Henry Wong
- E-mail:
henryw@mit.edu
- Idea:
Chris Avrich (cda@mit.edu) and I are planning on modeling a large
network of boxes connected by springs. The project would involve
doing a fair bit of physics modeling as well as various lighting
effects etc.
The end result would be a program that lets you construct an
arbitrary network of boxes connected by springs of various
stiffnesses. You could pull one of the boxes out of position
and the program would simulate how the entire network of
springs would oscillate.
- Name:
Hai Ning
- E-mail:
ninghai@mit.edu
- Idea:
How about a networked modeler. Mutilple user can interactively model same scene. They can also have chat, shared white board. At some point, they can save their work to a database, and retrieve later. What's better, the database will even record their design process and later on, it could be replayed for designer to better understand each other's idea. This could be done in Java applet with VRML (very similar to Open Inventor).
- Name:
Peggy Kuo
- E-mail:
peggykuo@mit.edu
- Idea:
Hi, Charles and I teamed up with an idea at the following URL: http://www.media.mit.edu/%7Epeggykuo/6.837/final/proposal.html; it's about to build a 3D character which can have certain motion according to user's input. I know it's a little late, but we are still looking for one or two partners. If you are interested in Game programming, character modeling, our idea, or are still looking for idea matching persons. Please email peggykuo@mit.edu.Thanks very much! We need partners!!