Black Sea Volumetric Rendering
6.837 Computer Graphics Bill Wallis and Michael Dewberry
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The seafloor mesh data was massaged from its raw form into a Matlab
matrix for us. This made manipulation of the data much easier, yet
some steps still had to be taken.
Take a section of Z: Z256 = Z(1:256,1:256); (Volumizer ideally wants square textures in a power-of-two size.) Get just the wreck: SITE = Z(45:210,65:230); size(SITE) is [166 166] Make site 256x256: [XA YA] = meshgrid(1:256/166:256,1:256/166:256); [XI YI] = meshgrid(1:1:256,1:1:256); SITE256 = interp2(XA,YA,SITE,XI,YI); Look at it, it's pretty: mesh(SITE256); daspect([20 20 1]); Now what are the X and Y extents of SITE256? X(45,65) is 22.1031 X(210,230) is 38.5651 Y(45,65) is 21.3257 Y(210,230) is 37.8188 Save it: fid = fopen('site.bin','wb'); fwrite(fid,SITE256,'float64') |
Another Perl script, mz5.pl (source) is used to turn this binary matrix file into a three-dimensional tiff. | ![]() |
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