-------------------------------------------- student : treacle graded by : Kari Anne Hoier Kjolaas time : Mon Nov 22 14:41:30 EST 1999 problem set: ivray -------------------------------------------- Eye ray generation (0-2): 1 Cone, cyl, poly isection (0-2): 2 Shadow (0-1): 0 Reflection (0-2): 2 Transmission (0-2): 1 Shading (0-2): 1 Supersampling and jittering (0-2): 0 Statistics (0-1): 1 Exactitude (0-1): 1 total (0-15): 9 -------------------------------------------- notes: Your problem set has some problems. You do not calculate the ray origin correctly. We are assuming the ray originates from the view plane. As a result, the rendering is off. You do not calculate transmission correctly. You do not multiply the reflective radiance by the object shininess before passing it on. Your shadow rays are off. I don't understand the reasoning behind what you did, but it doesn't give the right result. I did not find code for supersampling and jittering. --------------------------------------------