-------------------------------------------- student : rdror graded by : Kari Anne Hoier Kjolaas time : Mon Nov 15 15:26:15 EST 1999 problem set: ivray -------------------------------------------- Eye ray generation (0-2): 2 Cone, cyl, poly isection (0-2): 1.5 Shadow (0-1): 1 Reflection (0-2): 1 Transmission (0-2): 2 Shading (0-2): 1 Supersampling and jittering (0-2): 2 Statistics (0-1): 1 Exactitude (0-1): 1 total (0-15): 12.5 -------------------------------------------- notes: Good job. Some errors make the output look bad, but turned out to be fairly minor. You have a bug in your ray casting func that leads to wrong radiance being gathered. You forget to multiply reflective radiance with the shininess of the object before passing it on. You use SurfnOS directly in your plane in your plane intersecting routine. This is fine when you find an intersection, but means you reset this value even when no intersection found. --------------------------------------------