-------------------------------------------- student : emliu graded by : Damian Isla time : Sun Nov 21 23:18:15 EST 1999 problem set: ivray -------------------------------------------- Eye ray generation (0-2): 2 Cone, cyl, poly isection (0-2): 2 Shadow (0-1): 1 Reflection (0-2): 2 Transmission (0-2): 1.5 Shading (0-2): 1 Supersampling and jittering (0-2): 0 Statistics (0-1): 0 Exactitude (0-1): 1 total (0-15): 10.5 -------------------------------------------- notes: Good job on a tough problem set. There were a few problems with your code: Some white sprinkles appeared when the surface normals were nearly perpendicular to the direction of view (so at the edge of spheres and such. Transmission direction calculation was incorrect. The specular radiance calculation was incorrect, resulting in very large and bright specular highlights. Supersampling, jittering, RayTraceStart and RayTraceFinish were not implemented. --------------------------------------------