-------------------------------------------- student : ayyang graded by : Damian Isla time : Mon Nov 22 22:12:55 EST 1999 problem set: ivray -------------------------------------------- Eye ray generation (0-2): 2 Cone, cyl, poly isection (0-2): 1.5 Shadow (0-1): 1 Reflection (0-2): 2 Transmission (0-2): 2 Shading (0-2): 2 Supersampling and jittering (0-2): 0 Statistics (0-1): 0 Exactitude (0-1): 1 total (0-15): 11.5 -------------------------------------------- notes: Great job, on a very difficult problem set. I found just a few problems with your code: Your cone intersection code is good, but you compute the normal incorrectly. In TransmissionDirection, the assumption you have to make is that when you're entering an object, you're entering from vacuum (eta = 1) and when you're leaving an object, you're leaving to vacuum. However, this was really not clear from the comments that were provided, so no points are being taken off for it. I gave you 0 for Supersampling / jittering and the statistics functions. This is because we did not get a RayTrace.C file with your turnin. If you did not do this part of the problem set, that's fine. However, if you DID do it and want credit for it, please e-mail me (naimad) with the name of a publicly accessible locker or directory where I can get the file, and then your grade will be adjusted appropriately. Sound good? --------------------------------------------