-------------------------------------------- student : wang066 graded by : Damian Isla problem set: ivscan -------------------------------------------- Renders 1st test (triangle) (0-3): 2 Renders 2nd test (rgb) (0-2): 2 Renders 3rd test (cube) (0-2): 2 Renders 4th test (interpen) (0-2): 2 Renders 5th test (ellipse) (0-2): 2 Renders 6th test (geekball) (0-2): 2 Exactitude (0-2): 2 total (0-15): 14 -------------------------------------------- notes: Good job! Your renderer works well. I just found two small issues: 1) The pixel-lighting rule that was presented in lecture (in which a pixel is lit only when its center falls within the polygon) was not followed. 2) Your intuition about "correcting for y discretization" in EdgeRec::Init was absolutely correct, but a) you forgot to apply it to xcurr and b) you undid the changes you (correctly) made to h! Oh well! --------------------------------------------