-------------------------------------------- student : sriram graded by : Damian Isla problem set: ivscan -------------------------------------------- Renders 1st test (triangle) (0-3): 2.5 Renders 2nd test (rgb) (0-2): 2 Renders 3rd test (cube) (0-2): 2 Renders 4th test (interpen) (0-2): 2 Renders 5th test (ellipse) (0-2): 2 Renders 6th test (geekball) (0-2): 2 Exactitude (0-2): 2 total (0-15): 14.5 -------------------------------------------- notes: Great job! Your renderer works really well. You missed just one little subtlety: Good job in recognizing that the starting value of xcur had to be adjusted to find the value of x at the center of the next scanline (and likewise for depth and color). However, you have to do an analogous thing in RenderScanLine when you're interpolating across a scanline. Your initial value of hcurr for a given span should not simply be edge1->hcurr, but rather the correctly interpolated value of hcurr at the center of the first pixel you light. --------------------------------------------