-------------------------------------------- student : meeroh graded by : Damian Isla problem set: ivscan -------------------------------------------- Renders 1st test (triangle) (0-3): 3 Renders 2nd test (rgb) (0-2): 2 Renders 3rd test (cube) (0-2): 2 Renders 4th test (interpen) (0-2): 1 Renders 5th test (ellipse) (0-2): 2 Renders 6th test (shamrock) (0-2): 2 Exactitude (0-2): 2 total (0-15): 14 -------------------------------------------- notes: Nice job, Miro. The only thing is that you were doing the z-interpolation incorrectly. This is the old eyespace/screen space depth problem. You were interpolating in screen space. To get the depth right, however, you need to interpolate in eyespace, or, in other words, interpolate /z (=h) in screen space. --------------------------------------------