-------------------------------------------- student : kulkarni graded by : Kari Anne Kjolaas problem set: ivscan -------------------------------------------- Renders 1st test (triangle) (0-3): 1 Renders 2nd test (rgb) (0-2): 2 Renders 3rd test (cube) (0-2): 1 Renders 4th test (interpen) (0-2): 1 Renders 5th test (ellipse) (0-2): 0 Renders 6th test (geekball) (0-2): 1 Exactitude (0-2): 1 total (0-15): 7 -------------------------------------------- notes: The pixel-lighting rule presented in lecture (in which a pixel is lit only if its center falls within the polygon) was not obeyed. Your program also consistently skips skan lines with no geometry. Your algorithm renders the Z-buffer after each primitive is scanned. The Z-buffer should be rendered once after all primitives are scanned. You do not compute depth correctly. Your program seg faults when dealing with large data sets. In other words, your problem set has some serious problems. --------------------------------------------