-------------------------------------------- student : jkent graded by : Kari Anne Kjolaas problem set: ivscan -------------------------------------------- Renders 1st test (triangle) (0-3): 1 Renders 2nd test (rgb) (0-2): 1 Renders 3rd test (cube) (0-2): 2 Renders 4th test (interpen) (0-2): 1 Renders 5th test (ellipse) (0-2): 1 Renders 6th test (geekball) (0-2): 0 Exactitude (0-2): 0 total (0-15): 6 -------------------------------------------- notes: Your scanline algorithm is messed up. It actually renders the z buffer before scanning in the geometry. Apart from flickering problems, this makes your program incredibly slow. You do not initialize xcur to find the value of x at the center of the next pixel (likewise for depth/color). You do not interpolate depth correctly. Your program has problems when calculating intersections and crashed on one of our examples. In other words, your problem set has some serious problems in most of the assigned areas. --------------------------------------------