-------------------------------------------- student : delfin graded by : Charles Lee problem set: ivscan -------------------------------------------- Renders 1st test (triangle) (0-3): 3 Renders 2nd test (rgb) (0-2): 2 Renders 3rd test (cube) (0-2): 1 Renders 4th test (interpen) (0-2): 1 Renders 5th test (ellipse) (0-2): 2 Renders 6th test (geekball) (0-2): 1 Exactitude (0-2): 2 total (0-15):12 -------------------------------------------- notes: There were certain occasions (e.g. sometimes when rendering the cube.iv) where a crack would appear between two polygons that should have been flush. Linearly interpolating Z in screen space is wrong. You needed to instead use linearly interpolated values of h in order to correcly gauge depth. --------------------------------------------