-------------------------------------------- student : cda graded by : Charles Lee problem set: ivscan -------------------------------------------- Renders 1st test (triangle) (0-3): 2 Renders 2nd test (rgb) (0-2): 2 Renders 3rd test (cube) (0-2): 2 Renders 4th test (interpen) (0-2): 1 Renders 5th test (ellipse) (0-2): 2 Renders 6th test (geekball) (0-2): 2 Exactitude (0-2): 1 total (0-15): 12 -------------------------------------------- notes: The pixel-lighting rule presented in lecture (in which a pixel is lit only if its center falls within the polygon) was not obeyed. Linearly interpolating Z in screen space is wrong. You needed to instead use linearly interpolated values of h in order to correcly gauge depth. --------------------------------------------